audioChannelFormat/audioBlockFormat
An audioBlockFormat represents a single sequence of audioChannelFormat samples with fixed parameters, including position, within a specified time interval
audioBlockFormatID: (Attribute) ID for block
rtime: (Attribute) Start time of block
duration: (Attribute) Duration of block
lstart: (Attribute)
lduration: (Attribute) (S-ADM) Duration of block in the S-ADM metadata frame
initializeBlock: (Attribute) (S-ADM) If the initializeBlock is set to ‘1’, it indicates the audioBlockFormat of ‘AB_xxxxyyyy_00000000’ is used to specify initial values of all elements for the first audio block in the frame
gain: Definition of a gain value to be applied to all audio samples corresponding to the audioBlockFormat
importance: Importance of the audioChannelFormat, defined for the duration of the current audioBlockFormat
headLocked: Indicates if the perceived location of the audio element is locked to the head or not locked
headphoneVirtualise: Specifies whether the object should be virtualised using a headphone virtualiser or not
speakerLabel: A reference to the label of the speaker position
position: Exact location of sound
outputChannelFormatIDRef: (Matrix) For defining a decoding or direct matrix, this is the output audioChannelFormat that defines the channel being decoded to
outputChannelIDRef,: (Only in legacy files)
jumpPosition: (Matrix, Objects) If jumpPosition is set to 1 the position will change instantly from the previous block’s position. If set to 0 then interpolation of the position will take the entire length of the block
matrix: (Matrix) Matrix
coefficient: (Matrix) Multiplication factor of another channel
width: (Objects) horizontal extent
depth: (Objects) vertical extent
height: (Objects) distance extent
cartesian: Specifies coordinate system
diffuse: Describes the diffuseness of an audioObject (if it is diffuse or direct sound)
channelLock: If set to 1 a renderer can lock the object to the nearest channel or speaker, rather than normal rendering
objectDivergence: Adjusts the balance between the object’s specified position and two other positions specified by the azimuthRange value
zoneExclusion: Indicates which speaker/room zones the object should not be rendered through
equation: (HOA) An equation to describe the HOA component
order: (HOA) Order of the HOA component
degree: (HOA) Degree of the HOA component
normalization: (HOA) Indicates the normalization scheme of the HOA component (N3D, SN3D, FuMa)
nfcRefDist: (HOA) Indicates the reference distance of the loudspeaker setup for near-field compensation (NFC)
screenRef: (Objects, HOA) Indicates whether the object is screen-related or not
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